Thursday, 15 March 2012

Initial ideas + research - Chair




Since a lot of my work tends to follow an illustrative of photographic style, I struggled to get my head around how it would be possible to create a similar styled piece which connected to the given brief.
My attention arose when visiting www.nellyben.com. One of the pieces highlighted is 'The Soyuz Chair'. It simulated a shot 'life' of an astronaut and what they would normally experience when taking off. Vibration, sound and the aid of the chair being completely white adds a large impact to the functionality.
Ideally for the first idea I would make/buy a 90's retro styled chair, place it anywhere in a room and project videos/images of 90's related material, i.e. rock concerts, revolution of gaming etc (equipped with headphones). The significance would be the relation to me, being born in the early 90's you could say that I am a 90's child, so if possible I would like to share the most precious part of my life.

Tuesday, 13 March 2012

Research - Twilight Zone - The Silence



A man who talks too much is offered half a million dollars to live in silence for a whole year, if he fails, he loses the wager. The difference comes down to the will of man as the man had the choice of being subjected to a fate similar to that of 'Old Boy', yet has chose to do so by the large ego of his own greed.
Both stories are compelling yet saddening yet i'm provoked to concern about the psychological effects they have on the character.

Sunday, 11 March 2012

Research - Facebook



While watching the "social network" I thought whether 'Facebook' can be classed as a simulation. The driving force behind Facebook is vanity, the ability to know what a particular person is doing at a particular time is what makes user come back day after day.
It's without doubt that you can stay true to yourself or create a whole new persona and this is where the 'simulation' makes itself aware. You could, within reason, give yourself new morals, create a history and give yourself a 'makeover'.

Research - WoW



The World of Warcraft involves the users by creating a "virtual avatar" or what WoW calls it, a "character". By having the ability to choose from a good or bad union, 12 races, sex, hair colour etc and name you really feel as though you can create someone you've always wanted to be.
The concept of currency is something that's made obvious straight away. I have the theory that it's the most vital role in the game, which truly mimics that of real life, the player (or person) with the most money is the highest member of society.

Wednesday, 7 March 2012

Research - Old Sparky


Mitch Epsteins 'American power' series shows the huge irreversible impact that power generation has had on society and the landscape.
The photography named 'Old sparky' holds a personal captivation and steps into the idea of death, the future and how the modern man has developed a way to simplify execution for the 'giver' and 'receiver'. The also photo seems to be a reminder of the perverse ways in which America uses its authority and its cultural relationship to these uses.

Thursday, 1 March 2012

Research - Fake Afghan Village




Despite this unreal look the ministry of Defence have managed to replicate as close as possible to the scenes and smells troops would face on the front-line in Afghanistan.
Without a doubt the most extraordinary piece to the facility is the realisation that you can 'travel' to another part of the globe while still being a member of the UK. With this in mind could it be possible to create an experience where the subordinate section of the public, who don't have the financial capability to travel abroad, be subjected to a fake yet visually realistic environment which creates the impact of the real think?